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The Last Of Us: Part Two - Remastered review: I was more than happy to play through this masterwork again, writes PETER HOSKIN
PETER HOSKIN: With The Last of Us - the game of chilly cinematic brilliance that last year got adapted into a TV show of brilliantly cinematic chilliness - the developers earned the right to do whatever.
Soon there's a betrayal and you're rescuing a member of the royal family from a time-bending, demon-summoning bunch of baddies in a great, sprawling ruin-complex. The Lost Crown is recognisably Prince Of Persia: it is, after all, a side-scrolling 2D platforming game that involves lots of leaping from one thing to another and swatting at enemies with a scimitar. Modern 'Metroidvania' games, such as Axiom Verge and Hollow Knight, have also clearly influenced The Lost Crown's come-back-here-later-when-you've-gained-a-new-ability level design.
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