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Why Annapurna’s ‘Flock’ Developers Wanted to Make a ‘Really Chill’ Flying Game Where You Literally Can’t Crash Into Anything
Annapurna Interactive set flight with its latest game, "Flock," on July 16, giving gamers a chance to take the skies and not worry about the ride.
Annapurna Interactive set flight with its latest game, “ Flock,” on July 16, giving gamers a chance to take the skies and not worry about the ride. This was a choice made to both keep the cozy game “really chill,” and because “birds don’t constantly crash into things,” according to Richard Hogg — who along with Ricky Haggett and their studio Hollow Ponds(makers of “I Am Dead” and “Wilmot’s Warehouse”). Hollow Ponds co-founder Haggett explained the technique used to make “tree-avoiding” feel natural and not like a sudden pivot away from a stationary object was “the equivalent of draping a big invisible blanket over the landscape and building a kind of skate park thing.”
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