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The Last of Us Part II Plays a Dark, Cynical Trick
The game wants players to wrestle with extreme violence, perhaps a little bit too much.
For hours on end, thanks to the craftsmanship of top-notch audio engineers and dedicated performers, you will hear sounds of human misery: people shrieking in pain, pleading for their life, gagging and gurgling as blood seeps out of them. The studio has often sidestepped criticism of crunch culture β a practice where developers collectively put in excessively long hours to meet a deadline, thereby exerting implicit pressure on their peers to do the same, perpetuating a cycle of burnout and health risks β by self-selection. Video games are often eager to please, and itβs notably remarkable that Naughty Dog set out to provide an objectively unlikable experience β one featuring a main character who marches well past the point of no return, one that compels you to commit to terrible violence to see it through.
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