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Requiem for a Nightmare


I’m not ready to say good-bye to the gloriously janky Friday the 13th game.

The janky but oddly addictive Friday the 13th: The Game goes offline for good at the end of the year — an ignoble but perhaps inevitable fate for an interactive slasher that’s been plagued by problems since its rocky launch in 2017. 1: Summer Camp, before director Sean Cunningham granted the creative team a license he would lose in a lawsuit brought by screenwriter Victor Miller shortly thereafter, Friday the 13th: The Game put an asymmetric multiplayer spin on survival horror. From the maps closely modeled on locations from the movies (down to little reproduced quirks of the production design) to that old familiar ki-ki-ki, ma-ma-ma leitmotif, the game was meticulously made in the image of its cinematic ancestors.

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