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PETER HOSKIN: Welcome to a new kind of Doom, where your best weapon is not the Skullcrusher Pulverizer but…a shield
Doom is all about sprinting up to hell-spawned monsters and turning them into mush with one of your many fearsome weapons. It's about, in the game series' own words, ripping and tearing.
It features a surprisingly compelling story, some beautifully horrible sights, a lot of ornate level design. Then you’re paired with a grizzled veteran only weeks away from retirement and sent out on the beat to apprehend lawbreakers and work your way up the chain of command. It’s a compulsive, weirdly calming experience, even if the initial variety does start to feel a little samey after a few hours.
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