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How Skydance’s Small but Mighty Games Studios Could Give Paramount a Jolt in the Sector


Paramount Global has a gaming problem -- and Skydance Media's two in-house games studios could be the solution.

Earlier this month Paramount and its controlling shareholder Shari Redstone agreed to sell the company to David Ellison’s Skydance, which has not one but two internal game studios. Ellison boasted on the July 8 Paramount-Skydance deal call with analysts that the Skydance Games led by Prigg, Hennig and Beak — each of whom report directly to CEO Ellison on creative and to Skydance president Jesse Sisgold day-to-day — “is really pushing the boundaries of what’s possible in narrative gameplay” with state-of-the-art tech, “where we have created a proprietary AI camera system that allows you to have all of the fun of the moment to moment, second to second gameplay but present like you’re in a cinematic.” Based on an original story from Skydance, the game takes players into “the Forsaken Lands, a kingdom reduced to rubble by an ancient curse, to fell the Behemoths.

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