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How Main Title Designer Nadia Tzuo Tracked The Story Arc Of ‘Shogun’ Through The Sea-Like Zen Garden
How 'Shōgun' main title designer Nadia Tzuo tracked the story arc of the series through the opening title sequence in the sea-like zen garden.
For example, the type of trees, or there’s a certain look of the moss on the rock for zen gardens, or even the shape of the mountains… it is so easy to let it look not like Japan if you are not careful.” “Using Cinema 4D, we had some good experience with creating sandy, fluid objects in our previous projects, so we decided to use a RealFlow plugin for the sand simulation.” “We get to see the islands that represent mountains, and then you see the ocean and the villages, and you see a symbol in the sand that’s forming the family crest of Toranaga and you pass through the cross of Lady Mariko.” Of course, in the show, all the helmets are real because people are wearing them, so we just had to recreate them in 3D.” “Some of the story beats would be shared with us as important to feature, like the earthquake, because it’s also part of the idea that everything has this sense of fragility.
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