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How ‘Fallout’, ‘Halo’ & ‘The Witcher’ Production Designers Built On Existing Worlds To Create Something New


Production designers Howard Cummings, James Foster & Andrew Laws build on existing worlds to create something new in 'Fallout', 'Halo' & 'The Witcher'

“It’s similar to Megaton City in the game, but then actually trying to physically do it… for instance, there’s a jet nose of a 747 stuck on top of a building.” Where some might opt for a CG approach, Cummings says it needed to be real. Lots of shadow, light and an intense amount of detail go into a flight deck console that you might take for granted if you are within the game space, but to make it for real is quite an undertaking.” We try to keep compounding use of certain architectural languages that we’ve developed early on, and then we grow them as we get through the different seasons.” A prime example of this is Aretuza, a magical academy that has been shown in sections throughout the series before becoming a main location in Season 3.

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