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Come for the Art, Stay for the Art
Punching Nazis is just a bonus in Indiana Jones and the Great Circle.
Bethesda’s new tomb-raiding epic stays true to the spirit of the movies, putting far more emphasis on moving through small, dimly lit passages, torch in hand, and emerging into magnificent stone chambers illuminated by a single shaft of cascading light. As Dr. Jones, you sneak, climb, and bound through expansive and often exotic locales like Vatican City (crawling with Italian Blackshirts), Sukhothai (home of many overgrown temples), and the pyramids of Giza (teeming with Indy’s new phobia, scorpions). These moments are an opportunity for Swedish studio MachineGames to flex its technical chops, and, more importantly, a chance for the player to experience something of the appreciation Indy holds for these hallowed artworks of the past.
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