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Can Anyone Build a Better Skyrim?
New video game Avowed invites the comparison, but it’s — almost — more interesting than that.
And then, shortly after your arrival in the Living Lands, some kind of supernatural entity tethers itself to you, one with the demeanor of a very powerful toddler, observing all your decisions and possibly learning from them — a delicious loaded gun to put on the table right at the start of the story. Because human beings are fickle and unpredictable in a way that computer programs are not, letting player input affect a story is dangerous business. I have a million opinions on each dilemma the game presents me with, and yet most times I can only respond with three options: to embody the stodgy government lackey, to weakly concede that the locals may have a point, or to crack a joke.
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