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‘The Last of Us Part II Remastered’ Director Matthew Gallant Unpacks No Return Mode and Lost Levels


Game director Matthew Gallant unpacks the remaster's best new additions, from accessibility upgrades to a series of scrapped levels.

Chief among them is No Return, a roguelike experience which allows users to complete a series of randomized encounters before facing off with a fearsome boss. Game director Matthew Gallant sat down with Variety to unpack the hotly anticipated title’s new additions, from accessibility upgrades to a series of scrapped levels showcasing the development process. Now there’s that additional rich story context, and understanding that there was this unspoken glance between two characters that a blind player couldn’t hear in the dialogue.

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