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‘Star Wars Outlaws’ Creative Director Julian Gerighty Reflects on Making the First Open-World ‘Star Wars’ Game and Why It’s Set in the Original Trilogy Era


Julian Gerighty spoke to Variety about what it was like to make the franchise's first open-world "Star Wars" game for the modern era of gaming.

Games that allow you to jump on a speeder, ride off into the sunset, stop off at a cantina on the roadside, call your ship and then blast off seamlessly into space, that’s really, really, really hard,” Gerighty said. Sales were “softer than expected,” but Ubisoft vowed to release updates around the holidays to turn the game into a “strong long-term performer,” the company said Wednesday. “We came to Lucasfilm Games, and we said, ‘We want to make an open-world “Star War,”‘ and they said, ‘There’s this one-year period between “Empire Strikes Back” and “Return of the Jedi” that is perfect,'” Gerighty said.

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