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‘Rise of the Ronin’ Squanders a Promising Concept With Clunky Combat and an Uninspired Story: Video Game Review
'Rise of the Ronin' is better in theory than in practice, falling short with outdated graphics, hackneyed combat and painfully generic characters.
When the game begins, players assume control of two characters: fated “Blade Twins,” a dual warrior unit for the Veiled Edge, specially trained by the Kurosu clan to oppose their shogunate overlords. But when the lead of “Ronin” is surrounded by equally forgettable allies and making nonsensical decisions that will affect the future of Japan, it seems fitting that she only speaks once in a blue moon. Most battles felt exactly the same as the previous one — by the end of the game, I found myself simply running past enemies instead of engaging in the same sword fights I’d spent hours doing.
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