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‘I Love Working in Dangerous and Fictitious Companies!’


Playing through Lethal Company’s cosmic-horror capitalism offers a kind of catharsis.

I’m voice-chatting with a few friends as we work to collect resources on foreign planets, grabbing steel gears and metal sheets from abandoned factories teeming with creatures that look like Minecraft mobs badly disfigured by botched plastic surgery. The premise is simple and weirdly addictive: Working for an unseen entity called the Company, you must harvest resources from dangerous moons, and if you fail to reach the daily quota, they kill you. “Slaving away for hours trying to hit an arbitrary quota is something that anyone who has worked a corporate job can relate to.” Etheridge pinpoints Lethal Company ’s standout thrill as its atmosphere, like the way sounds adapt to the environment: making voices bounce off a canyon wall or letting you “hear the distant, echoey screams of your friends as they’re getting torn apart by an unseen horror.”

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