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‘Fallout’: Jonathan Nolan In Conversation With Aaron Moten On Bringing The Video Game To Life


Jonathan Nolan and Aaron Moten spoke with Deadline about bringing the video game to life through practical sets, relatable characters and more

I’m not an actor, but intuitively feels to me like the more I can do — and I observe this on Chris’s sets as well — the more that I can do as a director to create a reality for Aaron, Ella, Walton, the rest of our incredible cast, to inhabit, the more it frees you up, I mean, tell me if this is right, to be emotionally present, concentrate on the sh*t that matters instead of having to build [worlds]. MOTEN: So, I don’t know if you remember this moment, but we were sitting there working on some of the dialogue of that scene, and it was, at one point, I think, we were rehearsing, and it was one thing — and then the elements started playing, and the film cameras were on the set with us, and you were like, ‘Oh, yeah, that’s great. I’ve had the privilege of my career of working with people who can be fully intense in the moment, turn it off and start twerking, and then folks who are so present in that, that there’s a bit of an emotional quarantine, or sort of a buffer that you need to build around the set to make sure that there’s room, in my experience.

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